Once upon a time you are an itty bitty little pig Choose your [[name]]! <img src="https://sheikawebsite.neocities.org/tlp/tiny%20pig.png" alt="straw" width="370" height="300">You look around where you stand in your grassy field. At the edge of the forest there are three piles of controction materials you can choose from: [[Straw]], [[wood]] and [[brick]]. <img src="https://sheikawebsite.neocities.org/tlp/3houses.png" alt="straw" width="500" height="350"> Picking up bundles of straw, you start constructing yourself a cozy little home. The straw is quite flimsy and little bits keep blowing away, but you continue anyways. Finally you finish your house, complete with a front door, a small window, and your bed. A stomping noise disrups your satisfaction from somewhere outside You can [[look out the window]], [[go to bed]], or [[go out the door]]. <img src="https://sheikawebsite.neocities.org/tlp/straw0.png" alt="straw" width="500" height="300"> You decide to build your house out of wood, picking out some nice wood planks and a large hammer for your little pig hands. You. pile up the wood in a big stack, the start [[hammering]] it together <img src="https://sheikawebsite.neocities.org/tlp/bg1.png" alt="trees" width="500" height="360"> Brick is not avaliable yet, try again later [[house]] You creep up to the window, looking outside and seeing a large wolf outside your door. You oink in fear. You can [[go to bed]] or [[go out the door]] You crawl into bed, getting poked and itch from many loose straw strands. You close your little pig eyes, only to get woken up again by the sound of loud huffing and puffing. You get out of bed, starting to [[walk towards the door|straw house destruction]]You go to your front door, opening it now face to face with the tall and unfriendly looking wolf. You decide to talk to the wolf. [["hi!"|say hi]] [["are you lost?"|ask the wolf]] [["go away I'm tired."|rude option]]"Hi!" you say cheerfully. The wolf looks unamused. It then says "I am going to hufff and puff ad blow your straw house down!" You can [[run inside]], or [[Ask the wolf why]] they want to destroy your house."Are you lost?" you ask the wolf. The wolf look unammused. "No, I am not lost. I am going to huff and puff and blow your house down!" You can [[run inside]], or you [[Ask the wolf why]]"Go away, I'm tired" you say. The wolf grows angry, starting to huff and puff at that responce. you [[run inside]], realizing your mistake. <img src="https://sheikawebsite.neocities.org/tlp/wolf1.png" alt="trees" width="400" height="300">You run indise your house, closing the door behind you and hide under your itchy blanket. Then, the wolf starts to huff and puff. Suddenly you are blown back, straw swirling all around you in the air. You fall back, [[hitting the ground]] hard."But why? I just build my straw house!" you say. the wolf then explains, "Your house is getting straw everywhere! I cant go anywhere without gettin straw in my fur!" You reply: "Well that [[sucks for you]]." "Oh, I'm sorry, I'll build my house out of [[something elce]]."The huffing and puffing gets louder, untill you are being blown back by a massive gust of wind. You fall back [[hitting the ground]] hardYou open your eyes, sitting up slowly. Your house is gone. loose straw covers the entire grassy field. Now you are alone,unprotected against an angry wolf. GAME OVER you have been eaten. Return to [[Start]]?"well. that sucks for you." You say. The wolf grows angry, starting to huff and puff. You instantly [[run inside]], scared at what you have caused.You decide to build your house out of one of the other two options, [[wood]] or [[brick]] Hammering your new house together, you start to see the walls of your house be built! You nearly finish, having everything but a roof when you hear loud stomping approch from outside. You decide to: [[go outside|door wood]] [[ignore]] the loud stompingYou walk out the door, coming face to face with a large wolf. The wolf looks annoyed as it covers its ears. you decide to say: [["what's wrong?"|help wolf]] [["go away I'm busy building my house."|rude option2]]"What's wrong?" you ask the wolf kindly. The wolf seems to relax a little at that. "I cant sleep, I cant think, I can't do anything without the constant noise of hammering! It's driving me crazy!" he says [["oh, I'm so sorry, i'll build my house out of something elce."|brick]] [["sounds like a YOU problum."]]"Excuse me?" the wolf snapps angerly. "how dare you say that with all this" You respond: [["what's wrong?"|help wolf]] [["sounds like a YOU problum."]] Choose a name! [[Pig|house]] [[Waffle|house]] [[Wilber|house]] [[Carnita|house]] [[Toby|house]] [[Bartholumue|house]] [[House|house]] [[Bert|house]] [[Fat nuggets|house]] [[Waddles|house]] [[Pikachu|house]] [[Lechonk|house]] [[Recycling Bin|house]] [[Moosifer|house]] [[Oink|house]] [[Wolfy|house]] [[Odyssues|house]] [[Pomni|house]] [[XDDCC|house]] [[JPXFRD|house]] [[Batman|house]] <<timed 2s t8n>> Rain pours down on you as you are walking in the woods at night.<<next 3s t8n>> It's a horrible idea to walk alone in the woods at night, but here you are anyway.<<next 3s t8n>> You see an old slightly overgrown house in the distance.<<next>> It looks a bit rundown, but a small light flickers inside, distinguishing it from the rest of the dark forest.<<next 4s t8n>> You decide to take [[shelter|main hallway]] there.<</timed>> <<timed 1s t8n>> You enter the house through the front door. The hallway you are in has dim lights that flicker on and off sporadically. <<next 3s t8n>> The hardwood floors below your feet have a thin layer of moss along the seams and small plants growing through deep cut clawmarks. <<next 3s t8n>> A combination of old vines and spiderwebs drape across the ceiling and top edges of the walls. The vines are thick enough that the ceiling can't be seen, yet you think you can almost see something take slow controlled breaths behind their tangled mess. <<next 4s t8n>> [[Look at clawmarks]] [[Look at vines]] [[Continue forward|Main Hall entrance]]<</timed>>You decide to turn around and leave. You open the door to the outside, stepping out into the open forest again. You are once again plummeting by harsh cold rain. You hear loud thunder in the distance. Best to stay inside until the storm passes so you don't freeze or get struck by lightning. You [[go back inside|Main Hall entrance]]. You crane your neck back, looking up at the vines on the ceiling. The vines are a twisted mess, like a solid structure or pathway above you. They seem to cover the entire ceiling of the house. The vines shift every so often, like something is moving slowly above them. Through a gap in the vines you only see darkness, pure black abyss. [[Continue|Main Hall entrance]] You kneel down and look at the clawmarks on the floor. They go deep into the wood, splintering even the innermost layer. Unlike the natural cracks between the wood planks, the inside of the clawmarks are clean and bare with no trace of moss or other small plantlife. They must be fresh. [[Continue|Main Hall entrance]] <<timed 2s t8n>> In the dim hallway entrance of [[clawmarks|Look at clawmarks]], small plants and [[vines|Look at vines]], ahead of you the main hallway continues, but to your right is another smaller hallway. <<next 3s t8n>> <<if visited() gte 2>>You can continue down the [[main hallway|more hallway]], turn to the [[hallway on your right|right hall]]. <<else>> You can continue down the [[main hallway|more hallway]], turn to the [[hallway on your right|right hall]] or [[turn around and leave]]. <</if>> <</timed>><<timed 1s t8n>> <<if visited("pull harder")>> Walking makes the floorboards creaks beneath your shoes. At the end of the hall there are openings to other parts of the house including a [[hall closet]] directly to your right. Just past the hall closet is a [[children’s playroom]]. Straight ahead of you is the entrance to the [[kitchen]]. To your left is the door to a [[laundry room]], then the [[stairs]] leading down just past the laundry room, and finally at the end of the hall to the left is the [[master bedroom]]. <<next 3s t8n>> You can continue to any of these areas, or go back to the [[main hallway entrance|Main Hall entrance]]. <</if>> <<elseif>> Walking makes the floorboards creaks beneath your shoes. At the end of the hall there are openings to other parts of the house and the large pile of bones directly to your right. Just past the hall closet is a [[children’s playroom]]. Straight ahead of you is the entrance to the [[kitchen]]. To your left is the door to a [[laundry room]], then the [[stairs]] leading down just past the laundry room, and finally at the end of the hall to the left is the [[master bedroom]]. <<next 3s t8n>> You can continue to any of these areas, or go back to the [[main hallway entrance|Main Hall entrance]]. <</if>> <</timed>> <<timed 1s t8n>> The closet is closed tightly shut, but you can hear small squeaks from inside. <<next 2s t8n>> You decide to <<cycle "$closetdoor" autoselect>> <<option "open the closet">> <<option "leave the closet closed">> <</cycle>> <<next 4s t8n>> [[do action|closetdoor]] <</timed>><<timed 1s t8n>> This was once a dining room, though clearly turned into a kids play room. There is no dining table, instead a toy train table sat in it's place.<<next 3s t8n>>Toys once made for children, dollhouses, horse stables, and cars now house small rodents and birds. Sticks, twigs, and animal fur tufts poke out from most of the exposed small cubbyholes in various objects, some moving ever so slightly with each breath, some cold and still. <<next 4s t8n>> On the train table there are a couple trains lined up, a drawing, and a small music box playing a quiet song on repeat. <<next 3s t8n>> [[look at trains]] [[look at drawing]] [[look at music box]] [[leave room|more hallway]] <</timed>><<if $closetdoor is "open the closet">> The sliding doors to the hall closet struggle to open at first. you hear a ratteling sound inside, like many hard objects clinking together. [[pull harder]] [[giveup|leave closet]] <<elseif $closetdoor is "leave the closet closed">> You leave the closet as it is, deciding maybe it's best to not know whats inside... [[continue on|more hallway]] <</if>> The doors break free from whatever was holding them, sliding open quickly as a large pile of something hard and brittle slides out onto the floor by your feet. Small mice and rats scurry out into the hallway avoiding being crushed by the sliding pile. You look down at the pile of bones. Skulls and other bones all picked perfectly clean, no longer stuffed tight into every inch of the closet. You look down at the pile at your feet. You don’t want to try to shove it all back into the closet, so you [[leave it as is.|more hallway]] You leave the closet as it is, deciding maybe it's best to not know whats inside, or maybe you just dont want to admit how physically weak you are. Either way you [[continue on|more hallway]] Once upon a time you are an itty bitty little pig in need of shelter. What is your name? <<textbox "$name" "" "two">>Oh yeah, that's right, $name. thats you, a itty bitty pig. [[build a house]]You decide to build your house out of <<cycle "$option" autoselect>> <<option "straw">> <<option "wood">> <<option "bricks">> <</cycle>> [[You gather your materials |outside]] You can't believe it! You realize it is in fact $option !! You decide to [[eat food]] Before building your house, you make sure to eat a hearty bowl of <<print either("ice cream", "oatmeal", "vegetable stew", "slop", "cereal","kale salad")>> You get to work [[building]] your house<<timed 2s t8n>>You built your house of straw<<next 3s t8n>> ...not the best option, you realize <<next 3s t8n>> but no time to worry now...<<next>> the wolf is getting closer... <<next>> and closer... <<next>> until... <<next>> There is a knock at the [[door]] <</timed>> <<timed 4s>><<goto "yikes">><</timed>> You wake up late and realize that the wolf is outside. Huffing, puffing, and blowing your house down. What will you do? What can you do? You prefer <span id="evil">evil </span> wolves\ <<timed 4s>><<replace "#evil">>friendly<</replace>><</timed>> [[straw]You built your house of <<linkappend "straw" t8n>>. These words appear after you click the link [[next]]<</linkappend>> Yikes!! there is a evil wolf at the door! You prefer <span id="evil">evil </span> wolves\ <<timed 4s>><<replace "#evil">>friendly<</replace>><</timed>> [[straw]] <<timed 2s t8n>>You wake up, pulling the bedsheets off yourself.<<next 2s t8n>> squinting at the light, your still a bit sleepy <<next 2s t8n>> you look over to the clock<<next>> 6AM <<next>> time to get ready for work.. <<next>> You pull yourself from bed, getting yourself [[ready|get ready]] for the day <</timed>>To get ready for work, you must: [[eat breakfast]] [[get dressed]] [[grab keys]] After everything is completed, you can [[go to work]]For breakfast you make yourself <<print either("a coffee", "oatmeal", "a single apple", "mildly stale toast", "cereal","nothing")>> <<timed 2s t8n>> Continue to [[get ready]] <</timed>>You walk to your dimly lit closet, choosing to wear your <<cycle "$unicolor" autoselect>> zookeeper uniform <<option "tan">> <<option "grey">> <<option "army green">> <<option "brown">> <</cycle>> You choose a [[uniform]] You grab your key-ring from where it hangs by a lanyard near your front door. You have on it your car keys, house key, and employee ID reading your name: <<textbox "$name" "" "get ready">>Driving to work, you notice <<print either("the tall evergreens lining your drive to the zoo.", "a flock of geese flying overhead, returning to the south for the spring.", "how much trash people leave on the sides of the street instead of throwing ot away. disgusting.", "the flowers in the median of the freeway have started to bloom, showing that spring has officially started.",)>> You arive at work, park your car in your spot labled "$name" , and heading to [[your section|big cats center]] of the zoo: the big cats.Now wearing your $unicolor zookeeper uniform, you contunue to [[get ready]] Today is your lucky day! You're the one millionth customer at Cupcake World. You've won an unlimited supply of cupcakes -- How exciting!! [[Enter Cupcake World|inside]] You take a cupcake <<set $cupcakes to $cupcakes + 1>> [[Back|inside]] <<set $cupcakes to 0>><<if $cupcakes is 10>> 10 cupcakes? That's a ton! <<else>> You're surrounded by delicious looking cupcakes! You have $cupcakes cupcake(s) in your sack [[Take a cupcake?|cupcakes]] <</if>> <<if lastVisited("flash") is 1>><<timed 2s t8n>> You realize you are in the entrance way again <<next>><<print either("You blink your eyes", "You wish you never pursued this Help Wanted ad", "You wonder why you left $question1")>><<next>>-- <em>"I'd like a strong shot of <<print either("$question4", "whiskey", "espresso", "clarity as to WTF is going on!")>>" </em> you mutter to yourself. <<next>> You can [[enter the hall|hall]] to the north Or go [[into the bathroom|bathroom]] to the west <</timed>> <<elseif $discovery gte 1>> <<timed 1s t8n>>You are again amidst the luminscent murk of the entryway. <<next 2s t8n>>Your stomach is gurgling. Do you want to [[move into the light|hall]] or [[return|bathroom]] to the old bathroom?<</timed>> <<else>><<timed 2s t8n>>The house is distinctly unwelcoming <<next 3s t8n>> ...but the storm is getting closer<<next 3s t8n>> and this is the correct address...<<next>> You pound on the door... <<next>> It won't budge... <<next>> until... <<next>> <<linkreplace "..the door cracks and light breaks through">> <span id="house"><<link "you enter into a murky glowing haze">> <<replace "#house" t8n>>Hungry and a bit tired, do you continue forward [[further into the strange light|hall]] or do you [[explore|bathroom]] a shadowy recess that you've noticed to the west?<</replace>> <</link>></span> <</linkreplace>><</timed>> <</if>> <<set $discovery to $discovery+1>> <<if $key is false and $toast is false>><<timed 1s t8n>>The door is marked W.C. <<next 3s t8n>> You squint your eyes<<next 2s t8n>> you see a broken tub, sink and toilet. <<next 3s t8n>>The floor is covered with dusty footprints. <<next 3s t8n>>a lonely cabinet sits in the far north corner. <<next>>a sign on the door reads, <<next>><em>ALL BAKERY EMPLOYEES MUST WASH HANDS</em> <<next>> Puzzled by all this, you [[return|entrance]] through the door to the main entryway <</timed>> <<elseif $key is true or $toast is true>><<timed 2s t8n>>You squint your eyes...<<next 3s t8n>>The floor is covered with dusty footprints. <<next 2s>> the footprints go between a lonely cabinet on the north wall, <<next>> and [[something]] obscured in shadow, on the opposite wall. <<next 3s t8n>>Puzzled by all this, you could also [[return|entrance]] through the door to the main entryway <</timed>> <</if>> <style>.parent { display: grid; grid-template-columns: repeat(3, 1fr); grid-template-rows: repeat(5, 1fr); grid-column-gap: 0px; grid-row-gap: 0px; } .div1 { grid-area: 1 / 2 / 2 / 3; } .div2 { grid-area: 2 / 2 / 3 / 3; } .div3 { grid-area: 3 / 2 / 4 / 3; }</style> <div class="parent"> <div class="div1"><<set $discovery to $discovery+1>> <<timed 2s t8n>>It's less murky in the hall...You make out hints of rooms:<<next 3s t8n>> [[East|kitchen]] - the checkered floor of the kitchen<<next>> [[West|office]] - the <em>sounds</em> of an office <<next>> [[North|bedroom]] - a door pierced with a dagger<<next>> [[South|entrance]] - the entranceway behind you<</timed>> </div> </div> <div class="div2"> <div class="div3"> </div> </div> <<if visited("nook") lt 1>><<set $discovery to $discovery +1>><<timed 2s t8n>> The kitchen is sparkling clean, <<next>>there is a sink, stove and fridge along the far wall. <<next>> Cupboards overhead. <<next>>The black and white checkered tiles on the floor clash with faded green wallpaper <<next>> You are startled by the aroma of freshly brewed coffee wafting around the room. <<next>>There is also a [[breakfast nook|nook]], peeking from around a corner. <<next>> You can still [[access the hallway|hall]] <<next>>Or you can [[go into|living-room]] the room to the north <</timed>> <<elseif visited("nook") gte 1>> <<timed 2s t8n>> You rummage through the cupboards.<<next>> <em><<print either("Oooh!", "YES!", "Alright!!", "Sweet!")>> </em><<next 1s>>you exclaim, <<next 2s t8n>>finding a stash of <<print either("Twinkies with vanilla cream filling", "Lemon Fruit Pies", "Glazed Mini Donettes", "Jumbo Honey Buns", "Apple Fruit Pies", "Coconut covered Sno Balls", "Chocolate-Vanilla HoHos")>><<next>><<set $discovery to $discovery +1>> -- You devour one of these treats.<<next>> You feel emboldened to learn more about this mysterious place. <<next>> You can still [[access the hallway|hall]] <<next>>Or you can [[go into|living-room]] the room to the north <<next>> Or you might return to the [[breakfast nook|nook]]<</timed>> <<elseif visited("message", "pouch") is 1>> <<timed 2s t8n>> You realize there will be more enticing mysteries elsewhere...<<next>> Where to next? <<next>> You can [[access the hallway|hall]] <<next>>You can [[go into|living-room]] the room to the north <</timed>> <</if>><<set $discovery to $discovery+1>><<if lastVisited("flash") is 1>><<timed 2s t8n>> <em>Something</em> is suddenly lurking... <<next>> It speaks to you in a stilted voice: <<next>><h2><<type 40ms>><em>Your journey from $question1 ...That's quite a distance! Perhaps some R+R is good for you....no?</em><</type>></h2> <<next 6s t8n>>The figure vanishes before you can respond. <<next 2s t8n>> In this room an old television set sits in the corner, <<next 2s t8n>>pulsating with patterns of static, <<next>>setting the room aglow intermittently. <<next>>Sometimes these patterns take on the uncanny reminiscence of $question2! <<next>> It's odd though,<<next>> the TV is not plugged in...<<next>> To the south is the [[kitchen]] To the west is the [[bedroom]] <</timed>> <<else>> <<timed 2s t8n>>In this room an old television set sits in the corner, <<next 2s t8n>>pulsating with patterns of static, <<next>>setting the room aglow intermittently... <<next 3s t8n>>Sometimes these patterns take on the uncanny reminiscence of $question2! <<next>> It's odd though,<<next>> the TV is not plugged in...<<next>> To the south is the [[kitchen]] To the west is the [[bedroom]] <</timed>> <</if>> <<set $discovery to $discovery+1>><<if lastVisited("flash") is 1>><<timed 2s t8n>> You are in a bedroom, it seems. <<next>> Distracted, though, by an oppressive scent of Pinesol... <<next>> and a putrid odor just beneath the Pinesol. <<next 3s t8n>> You are startled by a lanky figure suddenly near you, <<next>> Their lapel reads, <em>Staff</em>,<<next 2s t8n>> Their face is shrouded,<<next 2s t8n>> They ask you: <<next 2s t8n>><<type 30ms>> <em>Do you want to rest a bit, you $question3 ? Help clear your mind of $question5 ?</em><</type>><<next 4s t8n>> You politely decline the offer... <<next 3s t8n>> You are most eager to escape the smells.<<next>> You consider: <<next 2s t8n>> Either [[exploring|living-room]] the room to the east <<next>> Or, [[returning|hall]] to the hall<</timed>> <<else>><<timed 2s t8n>>You are struck with the oppressive scent of Pinesol...<<next>> and a putrid odor just beneath the Pinesol. <<next>> There is a massive metal bedframe shrouded in dense mosquito netting <<next 3s t8n>> Eager to get away from the smells, you consider your options: <<next 2s t8n>> You can [[explore|living-room]] that room to the east <<next>> Or [[return|hall]] to the hall<</timed>> <</if>> <<set $discovery to $discovery+1>><<if visited("flash")>> <<timed 2s t8n>>As you enter the office, <<next>>the typewriter abruptly begins typing again...:<<next>> <<type 60ms>><em> <<print either("They say beware those baring fangs but I have a sweet tooth", "You will get your just desserts!", "A toaster is a makeshift messaging app when your planchette is missing - IYKYK!", "I hope you are not feeling STRESSED...then again maybe it is a good time to rest, $question0 ??", "Curiosity killed the cat, don't ya know? You're ranked at a full $discovery on the curiousness scale!")>> </em> <</type>><</timed>> <<timed 16s>> <<goto "flash">><</timed>> <<else>> <<timed 2s t8n>>a typewriter sits on a desk with a chair. <<next>> You sit down. <<next>>The typewriter begins typing on its own!! <<next>> <em><<type 40ms>>Dear Applicant, You are a curious cat. I'd say a noteworthy $discovery on the curiousness scale, IMHO! But I am a terrible (g)Hostess. I've barely bid you welcome. Truly this bakery enterprise was condemned some time ago.. But we always make exceptions for aspiring recruits! Would you, could you, fill out this questionnaire?<</type>></em> <<next 3s t8n>><<type 30ms>> <em> What is your name? <<textbox "$question0" "">> Where are you visiting from? <<textbox "$question1" "">> What is your favorite pastry? <<textbox "$question2" "">> Are you a night owl or an early bird? <<textbox "$question3" "">> Preferred beverage with your meals? <<textbox "$question4" "">> What are you most puzzled by? <<textbox "$question5" "">> When you have answered, <<link "Sign Here" "flash">><</link>> and my staff will transport you to your quarters</em><</type>><</timed>> <</if>> <center>[img[https://clogosphere.neocities.org/if/hom/house0.gif][entrance]]</center> <<set $discovery to 0>> <<set $key to false>> <<set $toast to false>> <<set $nook to 0>> <<set $question1 to "home">> <<set $question2 to "Donettes">> <<set $question3 to "Curious Cat">> <<set $question4 to "sparkling water">> <<set $question5 to "the most puzzling puzzles'">> <<set $axe to "curious">> <<set $smash to 0>> <<set $finalchoice to 0>> <<if $discovery gte 5 and $toast is true>><<timed 2s t8n>> You spend another moment with the toaster. <<next 1s t8n>> It is a very stylish design!! <<next 2s t8n>> But... you decide to continue on, and [[leave the breakfast nook|kitchen]]<</timed>> <<elseif $discovery gte 5>> <<timed 2s t8n>>Wow, you notice the impressive chromework of the toaster. <<next>> Mid-century modern breakfasts!<<next>> You notice toast in the toaster... <<next>> Do you [[take the toast?|toast]] <<next>> Or do you turn your attention to the [[Ouija board?|ouija]] <</timed>> <<else>> <<timed 2s t8n>>Oof, the elaborate chromework of the toaster irks you. <<next>>You feel dizzy from hunger<<next>> Maybe you should [[look for food|kitchen]] in the cupboards<<next 2s>> and return to these things later?<</timed>> <</if>><<if $discovery lte 3 and $key is false>> <<timed 2s t8n>> You hastily remove the Ouija board from the box. <<next>> You find the instructions, a small pouch, but not the planchette! <<next>> <em>No wonder it was discarded</em>, you think to yourself, <<next>> You are <em>hangry</em> and irritated. <<next>>You [[leave|kitchen]] the nook frustrated.<</timed>> <<elseif $discovery gte 4 and $key is true>> <<timed 2s t8n>>You don't need a Ouija board to convince you that something mysterious is afoot!<<next>> You can [[return to the kitchen|kitchen]] <<next>> or [[spend more time with that toaster...|toaster]]<</timed>> <<elseif $discovery gte 4>> <<timed 2s t8n>> You carefully remove the Ouija board from the box. <<next>> You find the instructions and a small pouch, but no planchette... <<next 3s t8n>> Curiosity persists...<<next>> you wonder if the planchette is [[in the pouch?|pouch]] <</timed>> <</if>><<if $toast is false>><<timed 2s t8n>> You pick up the toast and nibble at it. <<next>> Yuck. <<next>> You are about to put it down, <<next>> but you notice strange marks<<next>> You hesitate.<<next>> You question your perception...<<next>>...it [[looks like writing?|message]] <<next>>This place has got you spooked<<next>> Maybe you should [[check out|ouija]] the known unknowns of the Ouija board instead?<</timed>> <<else>> <<timed 2s t8n>> You are mildly disturbed by this <em>STRESSED </em>messsage...<<next 3s t8n>> Rallying your curiosity <<next>> and your courage <<next>> you try to [[consult with|ouija]] the Ouija board<</timed>> <</if>> <<set $discovery to $discovery+1>> <<if $key is true and $toast is true>> Nothing new in here, you realize. You [[exit the breakfast nook|hall]] <<else>><<timed 2s t8n>>The breakfast nook has a table with floral pattern tablecloth. <<next 3s t8n>> There's [[a shiny metallic toaster|toaster]] <<next 2s t8n>>and a [[Ouija board game set|ouija]] <<next>>The box is stamped "Discarded."<<next 3s>> There's also the gurgling of your stomach. <<next 2s t8n>> Maybe better to [[raid the cupboards|kitchen]] for food?<</timed>> <</if>> <<if $smash is 2>> <<timed 2s t8n>> You hesitate <<next>> but find yourself unable to resist this enticing opportunity. <<next>> You take the axe, <<next 1s>> and smash, <<next 1s>><em>smash,</em> <<next 1s>> <em>SMASH</em> <<next>> right through the wall beneath that secret word <<next 4s t8n>>Inexplicably, an ornate dining room sits beyond this wall <<next>>There are dishes of $question2 galore. $question4 is filled to the brim of silver and gold goblets, <<next>>and the most curious music is playing.<<next 4s t8n>> The (g)Hostess has materialized...<<next 2s t8n>>They nearly scream at you <<next>> <em><<type 30ms>>You've discovered our showroom, $question0? How delightful ... But, you have choices to make about your aspiring career at (g)Hostess Cakes You can choose to stay here, never return to $question1, making still a fair salary as a (g)Hostess staff baker, with opportunities to assist in production of next-level $question2 and other cutting age confections... Or...go now!! And be haunted always by $question5, your $question3 lifestyle thrown upside down, and , as my special prize for such betrayal, you will never be able to find $question2 again!! <</type>></em> <<next 20s t8n>>What is your choice? <<link "STAY">><<goto "credits">><</link>> or <<link "GO">><<goto "credits">><</link>> <</timed>> <<elseif $smash is 1>> <<timed 2s t8n>> As if channelling all your simmering nervous energy, <<next>> curiosity, <<next>> and hunger <<next>> you take the axe, <<next 1s>> and smash, <<next 1s>><em>smash,</em> <<next 1s>> <em>SMASH</em> through the wall beneath that secret word! <<next 4s t8n>>Inexplicably, an ornate dining room sits beyond this wall <<next>>There are dishes of $question2 galore. $question4 is filled to the brim of silver and gold goblets, <<next>>and the most curious music is playing.<<next 4s t8n>> The (g)Hostess has materialized...<<next 2s t8n>>They nearly scream at you <<next>> <em><<type 30ms>>You've discovered our showroom, $question0? How delightful ... But, you have choices to make about your aspiring career at (g)Hostess Cakes You can choose to stay here, never return to $question1, making still a fair salary as a (g)Hostess staff baker, with opportunities to assist in production of next-level $question2 and other benefits... Or...go now!! And be haunted always by $question5, your $question3 lifestyle thrown upside down, and , as my special prize for such betrayal, you will never be able to find $question2 again!! <</type>></em> <<next 20s t8n>>What is your choice? <<link "STAY">><<goto "credits">><</link>> or <<link "GO">><<goto "credits">><</link>> <</timed>><</if>> <center>[img[https://clogosphere.neocities.org/if/hom/house0.gif]] <em><h2>What a $axe choice!</h2></em></center> House of Mystery by Carl Diehl | 2026 <a href="https://clogosphere.neocities.org/if/hom/hom" target="_blank">[[Try again|intro]] with the (g)Hostess gig?</a> <<timed 2s t8n>> You decide to open up the pouch, and shake out the contents<<next 3s t8n>> Out tumbles a skeleton key! <<next 2s t8n>> And there's a note tied to it!! <<next 3s t8n>>The note reads<<next 2s t8n>> <h2><em>CAB</em></h2> <<next>> Your mind races...<<next 2s t8n>> Could this be a key for a <<cycle "$cab" autoselect>> <<option "cabin">> <<option "cabinet">> <<option "taxi cab">> <<option "cabana">> <<option "cabaret">> <<option "cabal">> <<option "cable box">> <</cycle>> <<next 8s t8n>>the possibilities <<linkappend "are intriguing!" t8n>> <<link "But.. the answers are elsewhere!" "kitchen">><<set $key to true>><</link>> <</linkappend>> <</timed>> <<timed 3s>> <<goto `either("bedroom", "living-room", "entrance")`>> <</timed>> <<if $key is true and $toast is false>> <<timed 2s t8n>>As you approach the shadowy thing... <<next>> You bump into a string hanging from a lightbulb<<next 3s t8n>> You pull it<<next 2s t8n>>..The room floods with light. <<next>> As your eyes adjust to the light, <<next>>you can see a word written on the wall -- <<next 4s t8n>> [img["https://clogosphere.neocities.org/if/hom/stressed.png"]] <<next>> And below that...<<next 2s t8n>> [[an axe|axe]] leaning against the wall!<<next>> Opposite this wall is the <<linkappend "cabinet" t8n>>, "Ha!" you think to yourself, $cab indeed! You are convinced now that you can [[unlock the cabinet|cabinet]] with the key<</linkappend>><<next>> <</timed>> <<elseif $key is false and $toast is true>> <<timed 2s t8n>>As you approach the shadowy thing...<<next>>You bump into a string hanging from a lightbulb<<next 3s t8n>> You pull it<<next 2s t8n>>..The room floods with light. <<next>> As your eyes adjust to the light, <<next>> you see that haunting word written on the wall <<next 4s t8n>> [img["https://clogosphere.neocities.org/if/hom/stressed.png"]] <<next>>Below that. <<next 2s t8n>> [[an axe|axe]] leaning against the wall!<<next>> You recall the message in the toast! <<next>> You are also curious about the [[cabinet]] <</timed>> <<elseif $key and $toast>> <<timed 2s t8n>>As you approach the shadowy thing...<<next>> You bump into a string hanging from a lightbulb<<next 3s t8n>> You pull it<<next 2s t8n>>..The room floods with light. <<next>> As your eyes adjust to the light, <<next>>..you see that haunting word written on the wall <<next 4s t8n>> [img["https://clogosphere.neocities.org/if/hom/stressed.png"]] <<next>> You are reminded of the message in the toast!<<next>> There's also [[an axe|axe]] leaning against the wall beneath this scrawled text! <<next 2s t8n>> Opposite this wall is the <<linkappend "cabinet" t8n>>, "Ha!" you think to yourself, $cab indeed! You are convinced now that you can [[unlock the cabinet|cabinet]] with the key<</linkappend>><<next>> <</timed>> <</if>><<if $key is true and $toast is false>> <<timed 3s t8n>>The cabinet unlocks! <<next>> You open the door to the cabinet <<next 2s t8n>>the shelves are full of napkins..<<next>>and a carafe of $question4 ! <<next>>You notice the interior of the cabinet door is mirrored <<next 3s>>and are startled when you see the <em>reflection</em> of the opposite wall <<next 4s t8n>> [img["https://clogosphere.neocities.org/if/hom/desserts.png"]] <<next>> The reflection! <<next>> Your mind contorts with confusion and curiosity! <<next>> A simple question excites you: <<next>> Will you find out if there are DESSERTS behind the wall??? <<link "YES" "end">><<set $smash to 1>><</link>> or <<link "NO" "end">><<set $smash to 2>><</link>> <</timed>> <<elseif $key is false and $toast is true>> <<timed 2s t8n>>The cabinet is locked.<<next 2s t8n>> You are intrigued, <<next 2s t8n>>puzzled, <<next 2s t8n>>and a bit freaked out by the repetition of this STRESSED message <<next>> You [[return to the hallway|hall]] <</timed>> <<elseif $key is true and $toast is true>> <<timed 3s t8n>>The cabinet unlocks! <<next>> You open the door to the cabinet <<next 2s t8n>>the shelves are full of napkins..<<next>>and a carafe of $question4 ! <<next>>You notice the interior of the cabinet door is mirrored <<next 3s>>and are startled when you see the <em>reflection</em> of the opposite wall <<next 4s t8n>> [img["https://clogosphere.neocities.org/if/hom/desserts.png"]] <<next>> The reflection! <<next>> Your mind contorts with confusion and curiosity! <<next>> A simple question excites you: <<next>> Will you find out if there are DESSERTS behind the wall??? <<link "YES" "end">><<set $smash to 1>><</link>> or <<link "NO" "end">><<set $smash to 2>><</link>> <</timed>> <</if>> <<set $toast to true>> <<timed 3s t8n>>The toast looks to have a <em>word</em> burned into it! <<next 2s t8n>> [img["https://clogosphere.neocities.org/if/hom/toast.gif"]] <<next 2s>>You're unsure what "STRESSED" means...<<next 2s t8n>>but...<<next>> <<return "you keep it in mind">> <</timed>><<if $key is true and $toast is false>> <<timed 3s t8n>>You try to convince yourself that this scene is <<cycle "$axe" autoselect>> <<option "totally fine">> <<option "mildly bothersome">> <<option "mysterious">> <<option "probably nothing serious">> <<option "disturbing">> <<option "staged">> <<option "STRESSED">> <</cycle>> <<next 7s t8n>>Unsettled by your ruminations... <<next 3s t8n>> You consider [[leaving the bathroom|bathroom]] or alternately [[try to unlock|cabinet]] the cabinet <</timed>> <<elseif $key is false and $toast is true>> <<timed 3s t8n>>You wonder if this scene is <<cycle "$axe" autoselect>> <<option "totally fine">> <<option "mildly bothersome">> <<option "mysterious">> <<option "probably nothing serious">> <<option "disturbing">> <<option "staged">> <<option "STRESSED">> <</cycle>> <<next 7s t8n>>Unsettled by your ruminations... <<next 3s t8n>> You consider [[leaving the bathroom|bathroom]] or alternately [checking out|cabinet]] the cabinet <</timed>> <<elseif $key is true and $toast is true>> <<timed 3s t8n>>You wonder if this scene is <<cycle "$axe" autoselect>> <<option "totally fine">> <<option "mildly bothersome">> <<option "mysterious">> <<option "probably nothing serious">> <<option "disturbing">> <<option "staged">> <<option "STRESSED">> <</cycle>> ​ <<next 7s t8n>>Unsettled by your ruminations... <<next 3s t8n>>You turn your attention to [[unlocking|cabinet]] the cabinet! <</timed>> <</if>>